Set of game rules
kiberNODAS GAME „CRYPTOR“
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- The game cards are shuffled.
- The game is played in 1-minute rounds.
- The host decides which player starts first.
- Round sequence.
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- A countdown timer of 1 minute is set.
- During the allotted time, the host takes the top card from the deck and reads the term, while the players guess.
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- Hints:
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- If, after the term is read, the player cannot answer, the first letter of the term is given. If still unsuccessful, the host rephrases or, with the title covered, shows the picture on the card. If the term is not guessed or the player says “next”, the card is set aside and the term revealed when the countdown ends.
- When guessed, the card is given to the guessing player, and the next card is drawn.
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- The round continues until the countdown ends.
- When time is up, note the number of cards presented and guessed.
- After the round, the next player takes their turn.
- Hints:
kiberNODAS RedBlue TEAM GAME „CRYPTOR“
- Team assignment. Each participant draws from the Team Heroes cards and, upon revealing, sees which team they will represent: Blue or Red.
- The team’s game cards are shuffled and placed next to the players representing that team.
- The game is played in 1-minute rounds.
- The attackers start – the Red team.
- Round sequence.
- A countdown timer of 1 minute is set.
- During this time, the host reads the term text from the opposing team’s cards while the team’s players guess. The cards used are of the opponent’s color—for example, when the red team is playing, blue team term cards are read; when the blue team is playing, red team term cards are used.
- Hints:
- If, after the term is read, the team cannot answer, the first letter of the term is given. If still unsuccessful, the host paraphrases or, with the title covered, shows the picture on the card. If the term is not guessed or a team player says “next”, the card is set aside and the term revealed when the countdown ends.
- When guessed, the card is given to the guessing player and the next card is drawn.
- The round repeats until the countdown ends.
- When time is up, note the number of cards presented and guessed.
- After the round, the playing team changes.
- Hints:
Additional challenge during the game – “Encryption”. An opponent may impose “Encryption” for one round by spending 5 of their guessed Cybersecurity term cards. A player may choose to keep the 5 cards or use them to encrypt a selected member of the opposing team for one round, preventing that player from answering questions in the next round. After all rounds, the team with the most guessed cards wins.
kiberNODAS RedBlue TEAM GAME „X“
- The game cards are shuffled.
- The game is played in 1-minute rounds.
- The host decides which player starts first.
- Round sequence.
- A countdown timer of 1 minute is set.
- During this time, the host takes the top card from the deck and reads the term, while the players guess.
- Hints:
- If, after the term is read, the player cannot answer, the first letter of the term is given. If still unsuccessful, the host paraphrases or, with the title covered, shows the picture on the card. If the term is not guessed or the player says “next”, the card is set aside and the term revealed when the countdown ends.
- When guessed, the card is given to the guessing player and the next card is drawn.
- The round repeats until the countdown ends.
- When time is up, note the number of cards presented and guessed.
- After the round, the next player takes their turn.
- Hints:
Additional difficulty during the game – “Encryption”. An opponent may impose “Encryption” for one round by spending 3 of their guessed Cybersecurity term cards. The player may choose to keep the 3 cards or use them to encrypt a selected member of the opposing team for one round, preventing that player from answering questions in the next round. After all rounds, the player with the most guessed cards wins.